- Guild Wars 2: Path of Fire
- Guild Wars 2: Heart of Thorns
- Guild Wars 2
- Guild Wars: Eye of the North
- Pirates of the Caribbean: At World's End (Nintendo DS)
- Pirates of the Caribbean: Dead Man's Chest (Nintendo DS)
- Lego Star Wars: The Video Game (Game Boy Advance)
- Robots (Game Boy Advance, Nintendo DS)
- James Bond 007: Everything or Nothing (Game Boy Advance)
Unity Technologies, Bellevue, WA
Technical Product Manager (September 2019 - September 2020)
- Managed the product strategy for Unity's multiplayer game services by identifying user's jobs to be done, translating user needs into technical requirements, and prioritizing work based on business impact
- Launched a pilot program for Unity’s matchmaking, a cloud native backend-as-a-service
- Maintained relationships with 10 reference customers working on 14 in development and live projects
- Interviewed current and prospective customers to discover and evaluate future business opportunities
ArenaNet, Bellevue, WA
Project Manager, Senior Game Designer (May 2007 - March 2019)
- Led cross-functional teams to build tools and features from concept to ship including internal toolsets, artificial intelligence, procedural open world encounters, and cooperative story missions
- Identified internal needs, built product roadmaps, and organized the engineering backlog for a proprietary content editor and version control system
- Managed the Guild Wars 2 “Personal Story” team, which shipped more than 300 missions at launch and developed tools that supported ArenaNet’s ongoing “Living World” (LiveOps)
- Implemented gameplay on 4 titles in the award winning and multimillion selling Guild Wars franchise
Griptonite Games, Kirkland, WA
Game Designer (June 2004 - May 2007)
- Compiled pitch documents that secured publisher funding for 2 Nintendo DS projects
- Directly managed up to 4 designers; maintained schedule, reviewed quality of work, and coordinated with publishers to define milestone requirements
- Designed and built gameplay for 4 Game Boy Advance and Nintendo DS titles
The Software Revolution, Kirkland, WA
Associate Software Engineer (October 2003 - June 2004)
- Expanded TSRI's code modernization capabilities by authoring a Java library to support modernized Fortran intrinsic functions
- Improved code documentation tools with interactive flowcharts using JavaScript and SVG